Plant Config
return {
circleProgress = true, -- Weather or not to use the ox lib circle progressbar or the default progressbar
waterWalk = true, -- Weather or not to allow players to walk while watering plants
waterPercent = 1, -- How much water is lost every 1 minute this means it takes 100 minutes to lose all water
waterToDurability = 10, -- how much watering can durability is gained by dragging water into it
Plants = {
['pumpkinseed'] = {
stages = {
{stage = `SM_PumpkinSeed_01`, offset = vec3(0.0, 0.0, -0.02)},
{stage = `SM_Pumpkin_01`, offset = vec3(0.0, 0.0, -0.25)},
{stage = `SM_Pumpkin_02`, offset = vec3(0.0, 0.0, -0.25)},
{stage = `SM_Pumpkin_03`, offset = vec3(0.0, 0.0, -0.25)},
},
plantOffset = -0.24,
deadplant = {
stage = `SM_Pumpkin_04`,
offset = vec3(0.0, 0.0, -0.25),
percent = 200,
rewards = { -- rewards for dead plants
pumpkinseed = { min = 1, max = 1},
},
},
growthTime = 20,
rewards = {
pumpkin = { min = 1, max = 5},
pumpkinseed = { min = 1, max = 3},
},
},
['cornseed'] = {
stages = {
{stage = `SM_CornSeed_01`, offset = vec3(0.0, 0.0, -0.025)},
{stage = `SM_CornPlant_01`, offset = vec3(0.0, 0.0, -0.26)},
{stage = `SM_CornPlant_02`, offset = vec3(0.0, 0.0, -0.26)},
{stage = `SM_CornPlant_03`, offset = vec3(0.0, 0.0, -0.26)},
},
plantOffset = -0.24,
deadplant = {
stage = `SM_CornPlant_04`,
offset = vec3(0.0, 0.0, -0.26),
percent = 200,
rewards = { -- rewards for dead plants
cornseed = { min = 1, max = 1},
},
},
growthTime = 20,
rewards = {
corn = { min = 1, max = 5},
cornseed = { min = 1, max = 3},
},
},
['tomatoseed'] = {
stages = {
{stage = `SM_TomatoSeed_01`, offset = vec3(0.0, 0.0, -0.03)},
{stage = `SM_Tomato_01`, offset = vec3(0.0, 0.0, -0.035)},
{stage = `SM_Tomato_02`, offset = vec3(0.0, 0.0, -0.035)},
{stage = `SM_Tomato_03`, offset = vec3(0.0, 0.0, -0.035)},
},
plantOffset = -0.032,
deadplant = {
stage = `SM_Tomato_04`,
offset = vec3(0.0, 0.0, -0.025),
percent = 200,
rewards = { -- rewards for dead plants
tomatoseed = { min = 1, max = 1},
},
},
growthTime = 20,
rewards = {
tomato = { min = 1, max = 5},
tomatoseed = { min = 1, max = 3},
},
},
['carrotseed'] = {
stages = {
{stage = `SM_CarrotSeed_01`, offset = vec3(0.0, 0.0, -0.02)},
{stage = `SM_Carrot_01`, offset = vec3(0.0, 0.0, -0.35)},
{stage = `SM_Carrot_02`, offset = vec3(0.0, 0.0, -0.35)},
{stage = `SM_Carrot_03`, offset = vec3(0.0, 0.0, -0.35)},
},
plantOffset = -0.35,
deadplant = {
stage = `SM_Carrot_04`,
offset = vec3(0.0, 0.0, -0.35),
percent = 200,
rewards = { -- rewards for dead plants
carrotseed = { min = 1, max = 1},
},
},
growthTime = 20,
rewards = {
carrot = { min = 1, max = 5},
carrotseeds = { min = 1, max = 3},
},
},
['beetrootseed'] = {
stages = {
{stage = `SM_RedBeetSeed_01`, offset = vec3(0.0, 0.0, -0.02)},
{stage = `SM_RedBeet_01`, offset = vec3(0.0, 0.0, -0.20)},
{stage = `SM_RedBeet_02`, offset = vec3(0.0, 0.0, -0.35)},
{stage = `SM_RedBeet_03`, offset = vec3(0.0, 0.0, -0.35)},
},
plantOffset = -0.18,
deadplant = {
stage = `SM_RedBeet_04`,
offset = vec3(0.0, 0.0, -0.35),
percent = 200,
rewards = { -- rewards for dead plants
beetrootseed = { min = 1, max = 1},
},
},
growthTime = 20,
rewards = {
beetroot = { min = 1, max = 5},
beetrootseed = { min = 1, max = 3},
},
},
['radishseed'] = {
stages = {
{stage = `SM_RadishSeed_01`, offset = vec3(0.0, 0.0,-0.05)},
{stage = `SM_Radish_01`, offset = vec3(0.0, 0.0, -0.2)},
{stage = `SM_Radish_02`, offset = vec3(0.0, 0.0, -0.2)},
{stage = `SM_Radish_03`, offset = vec3(0.0, 0.0, -0.2)},
},
plantOffset = -0.19,
deadplant = {
stage = `SM_Radish_04`,
offset = vec3(0.0, 0.0, -0.2),
percent = 200,
rewards = { -- rewards for dead plants
radishseed = { min = 1, max = 1},
},
},
growthTime = 20,
rewards = {
radish = { min = 1, max = 5},
radishseed = { min = 1, max = 3},
},
},
['wheatseed'] = {
stages = {
{stage = `SM_WheatSeed_02`, offset = vec3(0.0, 0.0, -0.02)},
{stage = `SM_Wheat_01a`, offset = vec3(0.0, 0.0, -0.2)},
{stage = `SM_Wheat_02a`, offset = vec3(0.0, 0.0, -0.2)},
{stage = `SM_Wheat_03a`, offset = vec3(0.0, 0.0, -0.2)},
},
plantOffset = -0.24,
deadplant = {
stage = `SM_Wheat_04a`,
offset = vec3(0.0, 0.0, -0.2),
percent = 200,
rewards = { -- rewards for dead plants
wheatseed = { min = 1, max = 1},
},
},
growthTime = 20,
rewards = {
wheat = { min = 1, max = 5},
wheatseed = { min = 1, max = 3},
},
},
['potato'] = {
stages = {
{stage = `SM_PotatoSeed_01`, offset = vec3(0.0, 0.0, -0.05)},
{stage = `SM_Potato_01`, offset = vec3(0.0, 0.0, -0.35)},
{stage = `SM_Potato_02`, offset = vec3(0.0, 0.0, -0.37)},
{stage = `SM_Potato_03`, offset = vec3(0.0, 0.0, -0.39)},
},
plantOffset = -0.35,
deadplant = {
stage = `SM_Potato_04`,
offset = vec3(0.0, 0.0, -0.39),
percent = 200,
rewards = { -- rewards for dead plants
potato = { min = 1, max = 1},
},
},
growthTime = 20,
rewards = {
potato = { min = 1, max = 5},
},
},
['watermelonseed'] = {
stages = {
{stage = `SM_WatermelonSeed_01`, offset = vec3(0.0, 0.0, -0.02)},
{stage = `SM_Watermelon_01`, offset = vec3(0.0, 0.0, -0.23)},
{stage = `SM_Watermelon_02`, offset = vec3(0.0, 0.0, -0.2)},
{stage = `SM_Watermelon_03`, offset = vec3(0.0, 0.0, -0.2)},
},
plantOffset = -0.22,
deadplant = {
stage = `SM_Watermelon_04`,
offset = vec3(0.0, 0.0, -0.2),
percent = 200,
rewards = { -- rewards for dead plants
watermelonseed = { min = 1, max = 1},
},
},
growthTime = 20,
rewards = {
watermelon = { min = 1, max = 5},
watermelonseed = { min = 1, max = 3},
},
},
['cucumberseed'] = {
stages = {
{stage = `SM_CucumberSeed_01`, offset = vec3(0.0, 0.0, -0.04)},
{stage = `SM_Cucumber_01`, offset = vec3(0.0, 0.0, -0.2)},
{stage = `SM_Cucumber_02`, offset = vec3(0.0, 0.0, -0.2)},
{stage = `SM_Cucumber_03`, offset = vec3(0.0, 0.0, -0.2)},
},
plantOffset = -0.19,
deadplant = {
stage = `SM_Cucumber_04`,
offset = vec3(0.0, 0.0, -0.2),
percent = 200,
rewards = { -- rewards for dead plants
cucumberseed = { min = 1, max = 1},
},
},
growthTime = 20,
rewards = {
cucumber = { min = 1, max = 5},
cucumberseed = { min = 1, max = 3},
},
},
['sunflowerseed'] = {
stages = {
{stage = `SM_SunflowerSeed_01`, offset = vec3(0.0, 0.0, -0.05)},
{stage = `SM_Sunflower_01`, offset = vec3(0.0, 0.0, -0.1)},
{stage = `SM_Sunflower_02`, offset = vec3(0.0, 0.0, -0.1)},
{stage = `SM_Sunflower_03`, offset = vec3(0.0, 0.0, -0.1)},
},
plantOffset = -0.06,
deadplant = {
stage = `SM_Sunflower_04`,
offset = vec3(0.0, 0.0, -0.1),
percent = 200,
rewards = { -- rewards for dead plants
sunflowerseed = { min = 1, max = 1},
}
},
growthTime = 20,
rewards = {
sunflower = { min = 1, max = 5},
sunflowerseed = { min = 1, max = 3},
},
},
['garlicseed'] = {
stages = {
{stage = `SM_GarlicSeed_01`, offset = vec3(0.0, 0.0, -0.06)},
{stage = `SM_Garlic_01`, offset = vec3(0.0, 0.0, -0.15)},
{stage = `SM_Garlic_02`, offset = vec3(0.0, 0.0, -0.15)},
{stage = `SM_Garlic_03`, offset = vec3(0.0, 0.0, -0.15)},
},
plantOffset = -0.12,
deadplant = {
stage = `SM_Garlic_04`,
offset = vec3(0.0, 0.0, -0.15),
percent = 200,
rewards = { -- rewards for dead plants
garlicseed = { min = 1, max = 1},
}
},
growthTime = 20,
rewards = {
garlic = { min = 1, max = 5},
garlicseed = { min = 1, max = 3},
},
},
['cabbageseed'] = {
stages = {
{stage = `SM_CabbageSeed_01`, offset = vec3(0.0, 0.0, -0.02)},
{stage = `SM_Cabbage_01`, offset = vec3(0.0, 0.0, -0.225)},
{stage = `SM_Cabbage_02`, offset = vec3(0.0, 0.0, -0.2)},
{stage = `SM_Cabbage_03`, offset = vec3(0.0, 0.0, -0.2)},
},
plantOffset = -0.22,
deadplant = {
stage = `SM_Cabbage_04`,
offset = vec3(0.0, 0.0, -0.2),
percent = 200,
rewards = { -- rewards for dead plants
cabbageseed = { min = 1, max = 1},
},
},
growthTime = 20,
rewards = {
garlic = { min = 1, max = 5},
garlicseed = { min = 1, max = 3},
},
},
['onionseed'] = {
stages = {
{stage = `SM_OnionSeed_01`, offset = vec3(0.0, 0.0, -0.08)},
{stage = `SM_Onion_01`, offset = vec3(0.0, 0.0, -0.19)},
{stage = `SM_Onion_02`, offset = vec3(0.0, 0.0, -0.18)},
{stage = `SM_Onion_03a`, offset = vec3(0.0, 0.0, -0.18)},
{stage = `SM_Onion_03b`, offset = vec3(0.0, 0.0, -0.17)},
},
plantOffset = -0.15,
deadplant = {
stage = `SM_Onion_04`,
offset = vec3(0.0, 0.0, -0.18),
percent = 200,
rewards = { -- rewards for dead plants
onionseed = { min = 1, max = 1},
},
},
growthTime = 20,
rewards = {
garlic = { min = 1, max = 5},
garlicseed = { min = 1, max = 3},
},
},
}
}
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