local success = Renewed.hasGroup(source, group, grade)
print(success) -- Returns true / false if the player does not have the group
Get Character ID
local CharId = Renewed.getCharId(source)
print(CharId) -- Returns the name or false if the player is not loaded in the server
Get Character Name
local name = Renewed.getCharName(source)
print(name) -- Returns the name or false if the player is not loaded in the server
Remove Player Money
local success = Renewed.removeMoney(source, amount, moneyType, reason)
-- True/False weather or not the player had enough money and it was removed
print(success)
Add Player Money
local success = Renewed.addMoney(source, amount, moneyType, reason)
print(success) -- True/False if the money was added
Add Player Needs
local success = Renewed.addNeeds(source, needs) -- Needs = {hunger = 0, thrist = 0}
print(success) -- prints true/false depending if the needs were added