⌨️Exports

GetPlayerCarryItems

exports["Renewed-Weaponscarry"]:GetPlayerCarryItems()

Returns a table of all the items the player is carrying

toggleProps

exports["Renewed-Weaponscarry"]:toggleProps()

Toggles the props for the player and wont load them untill they are toggled back on 
OR if they are in their apartments

refreshProps

exports["Renewed-Weaponscarry"]:refreshProps()

Refreshes the props for the player toggle this at at the END of your refreshskin events
to make sure the props get removed and refreshed the proper way

isCarryingObject

exports["Renewed-Weaponscarry"]:isCarryingObject() 

Returns true if the player is carrying any item

makeObjectBusy

exports["Renewed-Weaponscarry"]:makeObjectBusy(item, toggle)

This acts as if the particular item was removed or used by the player
this is useful for items that can be used multiple times such as a fishing rod 
this would allow the player to when they start using the rod for it to be removed
from the players back untill they are done using it

carryProp

exports["Renewed-Weaponscarry"]:carryProp(item)

Acts as if the player was given x item to carry
this DOES NOT work with weapons on back ONLY CARRYABLE items

removeProp

exports["Renewed-Weaponscarry"]:removeProp(item)

Acts as if x item was removed from the player
this DOES NOT work with weapons on back ONLY CARRYABLE items

isCarryingAnObject

exports["Renewed-Weaponscarry"]:isCarryingAnObject(item)

Returns true if the players is carrying a specific item

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